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How to correctly work with the range of depth data obtained from render-to-texture?
I'm doing some customized 2D rendering to depth buffer that connects to a texture of internal format GL_DEPTH_STENCIL. In fragment shader, the normalized Z value (only 0.0 to 1.0 is used, I'm lazy) is...
jiandingzhe
Votes: 0
Answers: 0
Render texture doesn't update changes made, how to ensure this happens?
I'm building a system which has a set of quads in front of each other, forming a layer system. This layers are being rendered by a orthographic camera with a render texture, which is used to generate ...
Gabriel Minosso
Votes: 0
Answers: 1
Is the render target view the only way to output data from pixel shader in DirectX?
Purpose:
I want to render an image in the screen and save it in my disk.
Description:
I have a render target view.
I have a input shader resource view with its texture (D3D11_USAGE_DYNAMIC).
I have a ...
Esmeralda Quintero
Votes: 0
Answers: 1