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Why was NVIDIA NvFBCHWEncode interface deprecated starting with NVIDIA Capture SDK 5.0.?
I've been working on a project that requires capturing and streaming video content from backend applications and headless chromium/browsers. So far I was able to do so by calling the older version of ...
Haolin Zheng
Votes: 0
Answers: 0
ffmpeg output to framebuffer (fbdev) Raspberry Pi 4
I have been trying to play a video on the frame buffer with ffmpeg. In theory this
ffmpeg -i /dev/video0 -pix_fmt bgra -f fbdev /dev/fb0
I get errors like
[fbdev @ 0xfcb380] Pixel format bgra is not ...
Alex Beavren
Votes: 0
Answers: 0
OpenGLES 3.0 Cannot render to a texture larger than the screen size
I have made an image below to indicate my problem. I render my scene to an offscreen framebuffer with a texture the size of the screen. I then render said texture to a screen-filling quad. This produc...
JustAGuyWithALoaf
Votes: 0
Answers: 1
How to correctly work with the range of depth data obtained from render-to-texture?
I'm doing some customized 2D rendering to depth buffer that connects to a texture of internal format GL_DEPTH_STENCIL. In fragment shader, the normalized Z value (only 0.0 to 1.0 is used, I'm lazy) is...
jiandingzhe
Votes: 0
Answers: 0