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Is the render target view the only way to output data from pixel shader in DirectX?
Purpose:
I want to render an image in the screen and save it in my disk.
Description:
I have a render target view.
I have a input shader resource view with its texture (D3D11_USAGE_DYNAMIC).
I have a ...
Esmeralda Quintero
Votes: 0
Answers: 1
D3D Texture convert Format
I have a D3D11 Texture2d with the format DXGI_FORMAT_R10G10B10A2_UNORM and want to convert this into a D3D11 Texture2d with a DXGI_FORMAT_R32G32B32A32_FLOAT or DXGI_FORMAT_R8G8B8A8_UINT format, as tho...
LRK
Votes: 0
Answers: 1
Why does this HLSL pixel shader not compile?
I'm working on a ray tracing pixel shader and came across a weird error. I wrote the following code solely to generate the error, it's pointless but I can't figure out what's wrong with it.
float4 mai...
BubLblckZ
Votes: 0
Answers: 1