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Raymarching - Artifacts when rendering 3D texture
I am working on a project for a client and I am trying to replicate the 3D volume rendering done in the Unity Inspector so I can view changes to 3D volume data in real-time.
Here is an example of what...
Kyle Jensen
Votes: 0
Answers: 0
How render 3D render texture in a Unity3D custom shader
Hi is it possible to render a 3d render texture on a custom shader raymarching like a 3dtexture?
I use a 3D render texture because I calculate and set the color of the 3D volume in a compute shader. I...
Sergio Solorzano
Votes: 0
Answers: 0
Access Function Outside of Shader
I'm attempting to develop a game using OpenGL that renders a scene via a raymarching algorithm in a fragment shader. I intend to implement collision using the same signed distance field function that...
Zac Heimgartner
Votes: 0
Answers: 2