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How does one shift hue in CIE-XYZ color space?
I need to implement my own hue rotation function within the CIE color space. I can't find any technical descriptions of how this is done. I found high level descriptions like "rotate around the Y...
Spectraljump
Votes: 0
Answers: 1
How to store INTEGER vec2 to texture using FBO and read it by glReadPixels
I want to generate an integer texture with two channels, and I want the first channel to store the index of each vertex and the second channel to store the index of the model, so each pixel in this te...
yys_c
Votes: 0
Answers: 1
Is there a way to calculate dFdx(dFdx()) of something within a fragment shader?
So I already know that the documentation for dFdx, dFdy, and fwidth states that "expressions that imply higher-order derivatives such as dFdx(dFdx(n)) have undefined results, as do mixed-order de...
Andy Qu
Votes: 0
Answers: 1
Monogame HLSL shader error "The Parameter is incorrect"
I got the following error message:
SharpDX.SharpDXException: 'HRESULT: [0x80070057], Module: [General],
ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is
incorrect.
...
codymanix
Votes: 0
Answers: 1