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"portable" way to determine GPU core occupancy with Vulkan
For writing GPU computation kernels (aka "compute shaders" in GL/Vulkan), it is useful to query various shader parameters such as register usage and shared memory usage that determine how mu...
exa
Votes: 0
Answers: 0
wgpu Compute Write Direct to Surface Texture View
I am relatively new to using gpu apis, even newer to wgpu, and wanted to mess around with compute shaders drawing to a surface.
However, it seems that this is not allowed directly?
During run time upo...
BayL
Votes: 0
Answers: 2
inactive invocation in subgroups in vulkan
I am reading the vulkan subgroup tutorial and it mentions that if the local workgroup size is less than the subgroup size, then we will always have inactive invocations.
This post clarifies that there...
WillyWonka
Votes: 0
Answers: 1
How render 3D render texture in a Unity3D custom shader
Hi is it possible to render a 3d render texture on a custom shader raymarching like a 3dtexture?
I use a 3D render texture because I calculate and set the color of the 3D volume in a compute shader. I...
Sergio Solorzano
Votes: 0
Answers: 0