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Directx how to account for alpha blending in depth test
I am trying to implement a simple way to render particles in my toy app. I'm rendering billboarding quads with alpha blending, but this causes a problem with the depth stenciling where parts of the qu...
Gregor Sattel
Votes: 0
Answers: 1
How to use IDirect3D9 functions
I am trying to use the function GetAdapterIdentifier but for some reason I keep on getting an error
g++ main.cpp -ld3d9 -ld3dcompiler -lgdi32 -static -static-libstdc++ -o output
main.cpp: In function ...
netrunner
Votes: 0
Answers: 1
Delphi FMX: rendering YUV image on a TForm3D/component using GPU programming
I am trying to render YUV images on a FMX Form. I have been studying the following examples: https://github.com/grijjy/JustAddCode/tree/master/GpuProgramming
I have managed to render YUVNV12 and YUV42...
coban
Votes: 0
Answers: 1
Does ID3D11DeviceContext::DrawIndexed() have UB if I use 16 bit Indices with an Offset?
ID3D11DeviceContext::DrawIndexed() has a parameter StartIndexLocation, which adds a value to each Index when drawing.
What happens if I use 16 bit Indices ?
The highest value 16 bit can represent is 6...
Raildex
Votes: 0
Answers: 1