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Passing a GLTexture as an input to texImage2D in OpenGL ES 2.0
I am trying to build a texture packer, where multiple (possibly NPOT) textures can be packed into one mega
Power-Of-Two Texture for better performance and better min / mag filtering.
Is it possible to...
Georgi B. Nikolov
Votes: 0
Answers: 1
OpenGLES 3.0 Cannot render to a texture larger than the screen size
I have made an image below to indicate my problem. I render my scene to an offscreen framebuffer with a texture the size of the screen. I then render said texture to a screen-filling quad. This produc...
JustAGuyWithALoaf
Votes: 0
Answers: 1
Android OpenGl ES 3.0 update VBO data on button click?
Is there any way to draw mesh dynamically.
like on press of a button send new float array to openGL ES 30 VBO.
currently i draw both rectangle and triangle STATIC in Native C++ they are visible, But w...
Kouki
Votes: 0
Answers: 0
Convert Pixels Buffer type from 1555 to 5551 (C++, OpenGL ES)
I'm having a problem while converting OpenGL video plugin to support GLES 3.0
So far everything went well, except glTexSubImage2D the original code uses GL_UNSIGNED_SHORT_1_5_5_5_REV as pixels type wh...
Bashar Astifan
Votes: 0
Answers: 1