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Directx how to account for alpha blending in depth test
I am trying to implement a simple way to render particles in my toy app. I'm rendering billboarding quads with alpha blending, but this causes a problem with the depth stenciling where parts of the qu...
Gregor Sattel
Votes: 0
Answers: 1
OpenGL: How exactly does GL_SRC_ALPHA_SATURATE work?
so https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFunc.xhtml has one value that can only be used as source argument, GL_SRC_ALPHA_SATURATE and it is intended to be used as glBlendFun...
matthias_buehlmann
Votes: 0
Answers: 0
Image stitching / texture blending in OpenGL (or OpenGL ES)
I've got two YUV images (YUV 420 SP), which have been loaded in fragment shader as textures.
These textures are having an overlapping area.
Now, I am trying to blend these two textures such that there...
Apoorv Sahu
Votes: 0
Answers: 0
VirtualStringTree how to disable alpha blended selection while doing drag and drop?
When drag and dropping items from one TVirtualStringTree to another TVirtualStringTree how do I disable semi-transparent selection block shown while dragging the selection over the destination tree?
I...
Coder12345
Votes: 0
Answers: 1