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Unable to pass byte array from UWP C# Component to WinRT C++ component
I'm trying to render image data in the WinRT C++ component, so I'm passing a byte array from the UWP component to the WinRT component.
But IDL Doesn't support Byte*
StreamSamplePool.cpp
void StreamSam...
Prithvi Venu
Votes: 0
Answers: 0
Trying to get C++/WinRT non UWP program to recognize bluetooth LE devices: specific failure at get_weak() (error:not defined)
I'm taking a shot at using C++/WinRT to find and communicate with Bluetooth LE devices in a non-UWP app.
(I'm trying to avoid UWP, as there appear to be some constraints on what you can do with it, an...
NormS
Votes: 0
Answers: 0
How to use Direct3D11CaptureFramePool in NET 5 / 6
Alternative title: WinRT support for IDirect3DDevice
I've an application that uses the "Direct3D11CaptureFramePool" class to capture the content of an application window as shown here (link)...
Manuel Amstutz
Votes: 0
Answers: 1
How to create a new Window in a new Thread with WinUI3 C++ unpackaged app?
I didn't found any documentation about this in C++.
I used to use
winrt::Windows::ApplicationModel::Core::CoreApplication::CreateNewView(); to create a new view in UWP.
But now, I don't know how to d...
Yonghui
Votes: 0
Answers: 0