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OpenGL - Can I draw non-indexed when index-buffer is set for VAO?
I set up a VAO, binding vertex-buffers to it for vertex attributes, but also set index-buffer (With glVertexArrayElementBuffer). Does that restrict it so it only works with glDrawElements type of comm...
Newline
Votes: 0
Answers: 1
OpenGL texture issue on plane drawn using glDrawArrays()
I'm trying to apply a texture to a plane made up of 6 vertexes drawn using glDrawArrays()
The first triangle drawn seems to be drawn correctly but the texture for the second triangle doesn't seem to a...
Vincent Del Vecchio
Votes: 0
Answers: 1
Draw multiple buffers with the same vertex layout
I have multiple objects, each one of them has its own index buffer, vertex buffer, some have a different shader or texture, and all of them have the same vertex format (x, y, z, u, v, nx, ny, nz). I d...
Dave F.
Votes: 0
Answers: 1