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Spawning an asset nearby group of assets
I am spawning a bunch of assets randomly on my map and then spawning 4 random positions on the map which I will use to calculate the closest assets to those four random positions to "group" ...
Krellex
Votes: 0
Answers: 0
Algo. terrain generation - evaporation calculation issue
Creating procedural terrain I cannot get an evaporation matrix and find why my algorithm is wrong. How my program works:
A user loads a map chunk.
If it exists it loads its data.
If it doesn't exist,...
Lucas F
Votes: 0
Answers: 1
Grid based dungeon with random room sizes
I'm making a game, where levels are grid based.
At first, I have rectangle MxM cells. Then within this rectangle I have to put rooms. Room is another rectangle which is AxB cells, where 2 <= A, B &...
vFIveuNinety
Votes: 0
Answers: 1
Threading UI Application
To start, I'm new to Threads, never worked with them before, but since the current project is severely impacted by slow runtimes, I wanted to take a peek into multithreading and this post is a questio...
GSerum_
Votes: 0
Answers: 1