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Stutter-like movement with pathfinding implementation using A*
I'm trying to develop a rudimentary RTS game and the pathfinding using a A* library is working fine. However the implementation is causing the character sprite to stutter or to get "teleported&qu...
Zoler1337
Votes: 0
Answers: 1
Python numpy replacing values that are in certain pattern
I am trying to 'avoid walls' using an A* star (A-Star) algorithm.
My array look like this:
[1, 1, 1, 0, 0, 0, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 1, 1, 1],
[1, 0, 0, 0, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 1, 1, 1, ...
Malcolm Who
Votes: 0
Answers: 3
Build in NavMesh for 2d Games in Unity
does any one of you know if I can use the build-in Navigation(pathfinding) system in Unity for a 2d Project (top-down)? Or do you know any assets, preferably free assets, who can help me out with that...
Fabian
Votes: 0
Answers: 0
Path through specific vertices without an end point
I am trying to write an algorithm solving a type of maze. It could look something like this:
The player character is the red circle and the goal is to collect all the blue squares. The player can mov...
Jan Hrubec
Votes: 0
Answers: 1