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Stutter-like movement with pathfinding implementation using A*
I'm trying to develop a rudimentary RTS game and the pathfinding using a A* library is working fine. However the implementation is causing the character sprite to stutter or to get "teleported&qu...
Zoler1337
Votes: 0
Answers: 1
How to represent states for an 8 Puzzle in a graph
I am trying to solve the 8 puzzle using A* Search for an assignment. I will be given an initial state and a goal state that I have to use to reach using the A* algorithm to reach the optimal path. My ...
sunhar juni
Votes: 0
Answers: 2
Setting up VS Code to work with A-Star modules
I am trying to set up vs code currently to work with my a-star 3.3V module. I have code already working that I have uploaded successfully on the Arduino IDE, but I run into an error (see below). I hav...
user3788874
Votes: 0
Answers: 0
Enemy Pathfinding with A* (AStar) & Unity
How do I make an enemy stop at a certain distance from the player rather than going right to it? I want to create a ranged unit. I can do the enemy attacks, I just don't want the enemy to go directly ...
Slimey
Votes: 0
Answers: 1