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glReadPixel return fault result
I want to do the 3D-picking on OpenGl by the way of frame pick. On this way I need to use glReadPixel to get some information of the pixels on the screen currently, so I test it on the following way ...
ZjuTh
Votes: 0
Answers: 1
Copying data to transient vertex buffer in bgfx causing SIGSEGV
I'm trying to port an bgfx application I wrote in C++ to Rust using bgfx-rs. Everything works great, until I try to copy some vertex data from the application to an transient vertex buffer.
let vertic...
Constantin
Votes: 0
Answers: 1
System.NotImplementedException for Glfw.SetMouseButtonCallback
I was working on a project with GLFW.NET and OpenGL.NET when i encountered this error
Glfw.SetMouseButtonCallback(glfwWindow, MouseListener.mousePosCallback);
here is the MouseListener.mousePosCallbac...
GameSlayer LLC
Votes: 0
Answers: 1
Xcode boilerplate openGL build produces error: `error finding potential wrapper bundle for node <FSNode 0x100a09910>`
I am working on compiling a simple openGL program in Xcode on my M1 Mac. When I build, It succeeds, but I get a nasty
2022-04-05 09:54:18.959203-0500 opengl[24908:835152] [default] error finding poten...
Liam White
Votes: 0
Answers: 0