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Why the ID3D11DeviceContext::map() function didn't work and return E_INVALIDAGR (one or more argument are invalid)
When I want to use DXGI Duplication API to take screenshots, the deviceContext->map() always failed. It returns E_INVALIDAGR (one or more arguments are invalid). However, I don't think there are an...
ton197
Votes: 0
Answers: 1
Segmentation fault using IDXGIAdapter
I am reading through the relevant Microsoft docs and found this example of how to create IDGI data struct then use it to read memory size but I get Segmentation fault
#include <iostream>
#includ...
netrunner
Votes: 0
Answers: 1
Unreal CDXGIBaseAdapter::InternalGetAdapterDesc EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000d0
I'm a game developer using Unreal Engine 4. I'm having the issue where the packaged game would often crash on startup with CDXGIBaseAdapter::InternalGetAdapterDesc EXCEPTION_ACCESS_VIOLATION reading a...
Xynanxdb
Votes: 0
Answers: 0
Why IDXGIAdapter cannot cast to IDXGIFactory?
I understand that DirectX does not follow the COM standard. However, they look heck of a lot similar, hence my confusion.
For simplicity, I use the word 'COM' very loosely, and I omit all HRESULT hand...

chckx592
Votes: 0
Answers: 1