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Questions about double-buffering

Read more about double-buffering

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Questions - double-buffering

Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12

I am learning DirectX12 programming. And one thing that has me confused is in all the tutorials I read, they only create a single depth/stencil buffer even when triple/double buffering is used with th...
test-img

yosmo78

visual-c++

directx

depth-buffer

directx-12

double-buffering

Votes: 0

Answers: 1

Latest Answer

Generally speaking, "intermediate resources" (such as depth stencils and intermediate render targets) are not presented on the screen. So when one swapchain is ready to present (and you star...
test-img

mrvux

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