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The image does not load (DirectX11)
How do I solve this? I think there is a problem with the part that binds to the pipeline. It was confirmed that the bitmap was loaded.I handed over the buffer containing pixel information to pSysmem, ...
SexyDOT
Votes: 0
Answers: 0
DX12) Part of the Constants buffer is cut off
This is my Constant buffer for Object Drawing.
actually, gWorld and gOldWorld have correct values, but gCubemapOn, gMotionBlurOn, gRimLightOn values are going wrong.
gCubemapOn must be TRUE and it l...
Shark_Bladder
Votes: 0
Answers: 1
DirectX 12 doesn't draw triangle
I'm learning DirectX 12. I would like to draw a triangle, but DirectX 12 doesn't draw it. I wonder if there's something I forgot.
This is Init() part.
void Engine::Init() {
mDevice = new Device();...
Beomseo Choi
Votes: 0
Answers: 1
DirectX 12 D3DCompileFromFile doesn't work
I'm learning DirectX 12. I got an error at D3DCompileFromFile() function.
void Shader::CompileShader(const std::wstring& path, const std::string& name, const std::string& version, ID3D...
Beomseo Choi
Votes: 0
Answers: 0