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Why isn't my throttled requestAnimationFrame running 60FPS on my 144hz monitor?
I want to make my requestAnimationFrame run 60FPS regardless of monitors refresh rate so the game would run at the same speed on every monitor.
Although it seems to work, when I try using chrome DevT...

Kristofer Kangro
Votes: 0
Answers: 2
JavaScript Game run slowly over time
i'm coding a game in JS, witch run good, but with time, the FPS slow down.
After search here, i think thiks that the problem can be from the load of images, but i don't know how to use the function to...
maxime Lassort
Votes: 0
Answers: 2
moving html element across the screen using requestAnimationFrame in javascript class
Please bear with me...
I am learning how to use requestAnimationFrame for simple animation (eg:move ball across the screen.) I got example working using javscript functions. Now I want to use javascri...
Mustapha George
Votes: 0
Answers: 1
Using library that calls requestAnimationFrame in Angular
I'm using a library (https://echarts.apache.org/v4/en/api.html#echarts) inside Angular that internally calls requestAnimationFrame. When I have chart in idle state - I see stable 4-5% CPU usage and RA...
nidu
Votes: 0
Answers: 1