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when using python sockets, is there any way for the client to receive data without sending any?
So I'm currently building a multiplayer python game with sockets, but I ran into some issues when putting the game on a global server (is that the right term?)
basically, once every loop, my game woul...
Soldier Potato
Votes: 0
Answers: 0
Unity Netcode's ClientRpc is not being sent across the network
I copy and pasted Unity Netcode's example code from https://docs-multiplayer.unity3d.com/docs/advanced-topics/message-system/clientrpc to test it out. This is my exact code:
public class Test : MonoBe...
Alden Bernitt
Votes: 0
Answers: 1
How not to join private room or room with bet amount on PhotonNetwork.JoinRandomRoom() function call
I am developing a multiplayer racing game in unity using PUN2. I want to create 2 types of rooms. The first type is that players create a room with some constraints that max players, no of laps and be...
Hafsa Sheikh
Votes: 0
Answers: 1
How do I update one of the variables in an existing doubly linked list in C++?
I have a pelmanism game to code. The game has this feature of multiplayer that tracks the score of the players as well. However, I need help to figure out how to update one of the existing variables i...
osnapitsdina
Votes: 0
Answers: 1