1 year ago

#361518

test-img

Tim Starmer

Perlin noise map color transition with uniform thickness

I want to create a evenly sized zone at a specific height to transition between colors. The issue i am having is that i cannot get this zone to stay even in size.enter image description here Is there a way to achieve this?

I have tried

        if (noise >= .21f& noise < .213f)
                {

                    pixelColour = Color.Lerp(Color.blue, Color.yellow, Mathf.InverseLerp(.21f, .213f, noise));

                }
                

c#

unity-game-engine

textures

terrain

perlin-noise

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