1 year ago
#258417
Boris Vassilev
Clang++ cannot find GL/glu.h, but g++ (mingw-w64) works correctly
I am making a OpenGL wrapper in C++ and modern OpenGL. So in my main header I have the following includes
#define GLFW_INCLUDE_GLU
#ifdef _WIN32
#define GLFW_DLL
#endif
#include <GL/glew.h>
#include <GLFW/glfw3.h>
And compile with this command through a makefile:
g++ <all sources> -g -o main.exe -L"D:/cpp_libraries/glfw-3.3.5-compiled/src" -L"D:/cpp_libraries/glew-2.1.0-compiled/lib" -lglfw3 -lglew32 -lopengl32 -I"./include" -I"D:/cpp_libraries/glfw-3.3.5-source/include" -I"D:/cpp_libraries/glew-2.1.0-source/include" -I"D:\cpp_libraries\glm" -std=c++2a -Wall
This works correctly. Then I tried switching g++
to clang++
for compilation and now there is an error on line 1205 in glew.h:
glew.h:1205:14: fatal error: 'GL/glu.h' file not found
After a google search I found out I really shouldn't need glu
. I tried adding a #define GLEW_NO_GLU
before the inclusion of glew
, all that does is make glfw3.h
throw the same error. I also tried removing the #define GLFW_INCLUDE_GLU
and that somehow made clang fail to find libraries like iostream
and chrono
. Neither of these changes had any effect on the compilation with gcc
.
This is my first time using clang
and I really hope that I have not done some elementary mistake in assuming it is too similar to gcc
c++
opengl
clang++
glew
glu
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