1 year ago
#231406
user1263981
How to use constructor dependency injection using unity in the test class
I am using Unity container to achieve the constructor DI in the console application. The dependency registration is done in the Main method of a program class.
All works fine but i am not able to achieve the constructor DI in the Test Class 'ClientSearchTest'. I have to create a new object in the test class using new operator to make it work.
Unity container should take care of creating a new object instead it being created manually using NEW operator.
Program
static void Main(string[] args)
{
// Register the dependencies
container = RegisterDependency(new UnityContainer());
var program = container.Resolve<ExportClientDetails>();
program.Run();
}
//register the type-mapping with the unity container
private static IUnityContainer RegisterDependency(IUnityContainer container)
{
container.RegisterType<IClientOperation, ClientOperation>();
container.RegisterType<IClientSearch, ClientSearch>();
return container;
}
class ExportClientDetails
{
private readonly IClientSearch _clientSearch;
//Constructor Injection
public ExportClientDetails(IClientSearch clientSearch)
{
this._clientSearch = clientSearch;
}
}
public class ClientSearch : IClientSearch
{
private readonly IClientOperation _clientOperation;
//constructor
public ClientSearch(IClientOperation clientOperation)
{
_clientOperation = clientOperation;
}
}
Test
[TestClass]
public class ClientSearchTest
{
private IClientSearch _clientSearch;
private IClientOperation _clientOperation;
[TestInitialize]
public void TestInitialize()
{
_clientOperation = new ClientOperation();
_clientSearch = new ClientSearch(_clientOperation);
}
}
c#
dependency-injection
inversion-of-control
unity-container
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